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Full Sail masters capstone project.
Post martem:
http://fsmobilepostmortems.blogspot.com/2018/02/capstone-game-post-mortem-last-night-on.html
Project Management:
https://tree.taiga.io/project/dizez-lnoe-companion/us/109
Code Documentation and Samples:
Code Doc
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I did all the Unity development along with animations and some graphical elements for Bird Run Media.
Christmas Version:
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A VR video experience app built in Unity 3D. Allows the streaming of sphereical video to your phone and is campatable with Google Cardboard.
I did all the Unity 3D development.
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In Fishing Sim: Keep or Release your goal is to catch a rank 60 bass. However, the lake starts with small fish of different types, the bass being the rarest. If you catch and release the fish will grow bigger and become more common, but if they get too big you won't be able to catch them with your starting equipment. When you keep a fish you earn money that you can use to buy better gear, but doing so will make that fish more rare. So you have to balance the fish you keep and the fish you release to get the bass in as few days as possible. For a higher final scores try getting each type of fish to their highest rank.
Game by Jason Frehner
Environment Created with Axis Game Factory
Built in Unity3D
Background environment sound by playonloop.com
This game uses sounds from freesound.com
Water Spash Pack by AGFX http://www.freesound.org/people/AGFX/
http://contest.gamedevfort.com/submission/327#.VbsevPlVhuB
Lake Fish now available in the Unity asset store.
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
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

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Full Sail masters capstone project.
Post martem:
http://fsmobilepostmortems.blogspot.com/2018/02/capstone-game-post-mortem-last-night-on.html
Project Management:
https://tree.taiga.io/project/dizez-lnoe-companion/us/109
Code Documentation and Samples:
Code Doc
I did all the Unity development along with animations and some graphical elements for Bird Run Media.
Christmas Version:
A VR video experience app built in Unity 3D. Allows the streaming of sphereical video to your phone and is campatable with Google Cardboard.
I did all the Unity 3D development.
In Fishing Sim: Keep or Release your goal is to catch a rank 60 bass. However, the lake starts with small fish of different types, the bass being the rarest. If you catch and release the fish will grow bigger and become more common, but if they get too big you won't be able to catch them with your starting equipment. When you keep a fish you earn money that you can use to buy better gear, but doing so will make that fish more rare. So you have to balance the fish you keep and the fish you release to get the bass in as few days as possible. For a higher final scores try getting each type of fish to their highest rank.
Game by Jason Frehner
Environment Created with Axis Game Factory
Built in Unity3D
Background environment sound by playonloop.com
This game uses sounds from freesound.com
Water Spash Pack by AGFX http://www.freesound.org/people/AGFX/
http://contest.gamedevfort.com/submission/327#.VbsevPlVhuB
Lake Fish now available in the Unity asset store.
Narrative branching assignment done during my master's degree